Monday, December 16, 2013

After that, we head into “architecting”.

Marcus Lehto entertains us with a description of how the Halo: Reach


campaign has been developed.

"It wasn't until after we had solidified the mission progression that we started building anything for real. We start with what we call a "mass-out", where we block out very large brush strokes to get a sense of the mission's scale, pace and potential for combat. After that, we head into "architecting". This is where we spend a bulk of our time. The design team and mission architects work very closely over many months to develop the perfect playable spaces within their missions. It isn't until the mission has been painstakingly playtested and proven, that we take it into "finishing" - this is where the missions really come to life."

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